Skaven

We have another potential new player to the league for 2014. Judging by his excitement and his brother’s prowess on the pitch, he could be in the running for rookie of the year.

He is very interested in the Skaven team. Skaven are like a Porche. They are fast as hell, but can get you in trouble just as fast. So in this section, I am listing Skaven-specific resources in a format very similar to the way we do it in “Top-5 Races for Beginners”. While I don’t list Skaven in that section, they are an amazing team to start with as well.

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S. Skaven - One of the fastest teams on the pitch, the Skaven can light up the scoreboard (capable Thrower and AG4 Gutter Runners) and deliver a punch (Blitzers with mutations on Doubles and a Rat Ogre). To pay for all that speed, you will burn through line rats pretty quick as they have AV 7 and no starting skills. If you can minimize the damage you take from an opponent, then you can use these tools for chalk some wins up on your opponents.

When playing against Skaven, many coaches just accept that they will not be able to stop them from scoring. Their Gutter Runners are AG4 and Move 9. With access up to 4 of these little suckers, they are like herding cats (or rats in this case). Surrounding these players, you have a thrower that combines good movement with starting Sure Hands and Pass. You back him up with two Blitzers that can add claw to their hits on doubles. The Cherry on top is the Rat Ogre, one of the best big fellas in the game, whose Prehensile Tail creates problems for teams trying to dodge out of his way. The main drawback for the team is the low AV on most of the pieces and the rate at which your AV7 unskilled line rats will be missing games, piling up injuries, or outright killed. Besides player attrition, a new coach should try to make sure that the Gutter Runners don’t hog all the touchdowns. While they will be the easiest players to score with, putting too much experience on these Gutter Runners without spreading the love around will give the Gutter Runners less-developed support pieces protecting them. This will lead to a dead rat pretty quickly. This fast fury needs to be controlled, and if a coach can make sure to minimize the hits against him, then new or experienced coaches alike will enjoy the rats for a successful season.

To learn move about Orcs:
a. Read the FUMBBL Skaven Team Roster, Strategy, and Skill Choice articles
b. Read Shooting the Gap on Plasmoid’s Playbook Website
c. Download and listen to the FREE Podcast - Three Die Block - Skaven 1.0
d. Download and listen to the FREE Podcast - Three Die Block - Skaven 2.0
e. Download and listen to the FREE Podcast - OrcaCola Podcast - RATS Skaven
f. Check out Impact! Miniatures' Ratmen Team
g. Check out the Gazpez Arts Mice Team
h. Check out the Neomics Miniatures Rat Team
I. Check out the Green Dog Miniatures Ratmen Team
j. Check out the Black Scorpion Miniatures Vermin Team
k. Check out the custom Rat fields from FF-Fields and from Sanabeso

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More Tournament Swag Pics

The proofs came in today. The swag for the tournament is getting more exciting all the time.

There will be a token pack that will be provided to every coach. The token pack will contain 4 regular re-rolls, 1 leader re-roll, and 1 turn marker.


GT Markers 2014


There will also be a custom 40mm end zone for every coach. This is a throw back to the custom end zones that were supplied for the teams in early Blood Bowl editions.


GT End Zones

Lizardmen

I met a good fellow last night who seems pretty interested in playing in Season 3 with us. Though he is new to this thing called “Blood Bowl”, he seems excited about it.

He is very interested in the Lizardman team. Boy are they tough to play against. So in this section, I am listing Lizardmen-specific resources in a format very similar to the way we do it in “Top-5 Races for Beginners”. While I don’t list Lizardmen in that section, they are an amazing team.

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L. Lizardmen - Solid roster that plays both extremes (bash and dash) at the same time. While most teams have an overall play style, the Lizardmen team are unique that they use both of them simultaneously. If that doesn’t sound good enough, they also throw in the Kroxigor who is one of the best big-men in the game.

Lizardmen are very difficult to play against. The Kroxigor is strong, powerful, and his Prehensile tail that makes it tougher for enemies to dodge away. The Saurus players are big, strong and fast, though they do suffer from a lack of agility and are exposed early on without Block. Out of the box, the Movement 8 Skinks are the second-fastest players in the game (behind Skaven Gutter Runners). They will be your primary ball carriers, though they lack starting ball handling skills and their low armor may make you burn through them on a regular basis. Coaches who use Lizards should plan on maximizing their two-pronged play-style. Keep in mind that the lack of starting skills (Block on Saurus and Sure Hands on at least one Skink) will lead to turnovers or burned rerolls early on. Once these growing pains are resolved, the weakness of this team greatly reduces and opponents really have their hands full. While they do lack these skills early on and their dual-style makes them unusual to coach, they are a solid team that can be used well by both beginning and experienced coaches.

To learn move about Orcs:
a. Read the FUMBBL Lizardmen Team Roster, Strategy, and Skill Choice articles
b. Read Ying and Yang - Bash and Dash on Plasmoid’s Playbook Website
c. Download and listen to the FREE Podcast - Three Die Block - Lizardmen 1.0
d. Download and listen to the FREE Podcast - Three Die Block - Lizardmen 2.0
e. Download and listen to the FREE Podcast - Three Die Block - Tournament Lizardmen
f. Check out Impact! Miniatures' $35 Plastic Lizardmen “Sarcos” Teams
g. Check out the Meiko Miniatures (Spain) Lizardman 16 Player Team

Golden Tentacle Coming Together

The details of the 2014 Golden Tentacle Tournament are coming together.

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Here is what is released so far:
  • Will be hosted at Mugu Games (Everett Washington) by the EBBL
  • 1 Day Event
  • Theme’d after the infamous Star Player Lewdgrip Whiparm
  • 16 team limit and will be NAF Approved
  • Stunty’s also welcome
  • Will take place on 40mm boards
  • Every coach will receive 2014 Golden Tentacle Tournament Edition D6’s
  • Additional swag is in the works
  • More details available soon


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RR 40mm tentacle (3)-1RR 40mm tentacle (1)D1